Worst Psychic-Type Pokemon

Hey guys! It’s that time of the week when I potentially rip someone’s favourite Pokemon to absolute pieces! This week it’s down to what Psychic-type is the worst.

Mr. Mime

This is my least favourite Pokemon of all time. The Galarian Mr. Mime gets bonus points for being less creepy, and evolving into a homage to an iconic comedy actor in Charlie Chaplin. But I just hate Kantonian Mr. Mime, and nobody can convince me to change my mind. It’d be the one Pokemon that I’d choose to get rid of for good.

Mega Mewtwo X

We didn’t need a physical Mewtwo, considering its level-up learnset is mostly made of special moves. That being said, I just don’t like the appearance of Mega X, and I feel that Mega Y feels more natural for Mewtwo.


Its Pokemon GO encounter makes it look like a deranged anime villain and I hate it.

Hoopa (Confined)

Just hearing everyone discuss how annoying Hoopa Confined was in the movie sets my teeth on edge. I haven’t seen the movie, so that’s a testament to how annoying it is. Hoopa Unbound though…


This is just forgettable. I don’t actually know if there’s anything that can make it memorable anymore.


I dunno, I just felt that Spoink had more charm to it than Grumpig had. Plus if Grumpig was grumpy, why is it smiling? Why is it happily dancing? At least its shiny form do be looking good though.


This Pokemon literally has no place in Galar.

No seriously, Hidden Power was removed, so…


These feel like filler Legendaries, where only one of them needed to be there. Gen 4 was saturated with Legendaries and Mythicals as it was, and I’m sure not many people would miss these.


As it’s part of one of many Psychic-type families in Unova, I just forget it exists a lot of the time. I’d probably find myself more likely to use Gothitelle or Reuniclus than Beheeyem.


The less said, the better. Sorry Tim.

Gym Teams | Ground

Hey guys! We’re not even halfway through, yet it feels like we’ve been doing this forever! We’re covering the Ground-type Gym today!

This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:

  1. No Legendaries or Mythicals allowed
  2. No duplicate Pokemon across two posts.
  3. The exceptions to the above rule is regional variants or form changes that change the type.
  4. The Pokemon can be level 50 maximum


A Mudsdale with Stamina was one of my MVPs of my second Alola playthrough, so I’m going with it again, with a modified moveset, keeping High Horsepower, and making it up as I go along. Of course, giving it Leftovers to graze on, I wanted this Mudsdale to be a fun callback to simpler times with cutscenes aplenty!

Ability: Stamina

Item: Leftovers

Moves: Heavy Slam, High Horsepower, Mega Kick, Payback


Ground-types are bruisers, aren’t they? I just made that realisation while building this team. So here’s Krookodile in all of its glory! A big bruiser that intimidates others!

Ability: Intimidate

Item: Soft Sand

Moves: Earthquake, Swagger, Darkest Lariat, Stone Edge

Galarian Stunfisk

Stunfisk will be the one that prevents switching with its Snap Trap, and Binding Band ensuring the move does more damage at the end of each turn! Plus I added Bounce there because I wanted to see it bounce in the air. Because reasons. Rain Dance is here to set up for the final Pokemon.

Shame about the Mimicry Ability being useful only in certain circumstances, eh?

Ability: Mimicry

Item: Binding Band

Moves: Snap Trap, Bounce, Stomping Tantrum, Rain Dance


By using Sheer Force as its Ability, I’m able to allow Nidoking to hold a Life Orb without any crippling effects from it. Of course, it means its moveset will not get any additional effects (can only be a good thing with Superpower), but the attacks will be strong as hell.

Ability: Sheer Force

Item: Life Orb

Moves: Poison Jab, Iron Tail, Throat Chop, Superpower


I wanted to add the Sitrus Berry so that after the inevitable Water Compaction activation, I wanted Palossand to heal some health back. I added a variety of Special Attacking moves too, mostly for coverage. If I had my way, I’d add a weaker Pokemon in a doubles team and have it use Water Shuriken for that extra Ability boost. But we’re doing singles here, and we have to deal with it!

Ability: Water Compaction

Item: Sitrus Berry

Moves: Shadow Ball, Giga Drain, Sludge Bomb, Earth Power

Mega Swampert

The biggest bruiser of them all, and the best Water/Ground-type in general, Swampert gets swole and awesome. A variety of the Water-type moves I would have used for Swampert would be Special Attacks, so I had to improvise. And it’s a shame that when it comes down to it, I can’t afford to waste time setting up rain when I’m down to my final Pokemon, which is why Stunfisk has Rain Dance.

Ability: Swift Swim

Item: Swampertite

Moves: Dive, Stomping Tantrum, Rock Tomb, Ice Punch

Worst Ground-Type Pokemon

Hey guys! We’re really getting into this now, and this is my list of the worst Ground-type Pokemon, in my own opinion.


We’ve talked about this – if it ain’t broke, don’t fix it! And they completely broke Rhydon by introducing Rhyperior. The only good thing is that Rhydon can utilise the Eviolite.


Why did Seismitoad make it into Galar? I love toads, don’t get me wrong, but I don’t love this. I don’t even like it. Swampert and Quagsire are superior.

Even its Dynamax Adventures moveset is shit.


Incoming Dynamax Adventures flashbacks! On a more serious note though, Zygarde is here because it was so heavily underutilised in the Kalos games. It would have benefitted greatly from a third version where it’s in the spotlight, instead of some weird cave. I didn’t enjoy the cell/core challenge in Sun/Moon either. On top of that, I just wish only the 50% Forme existed, and at least have the dog variant an entirely different Pokemon. If these problems were fixed, Zygarde would actually be a more likeable Pokemon.


Not gonna lie, kinda got the hump with this one. All jokes aside, I just much prefer Mamoswine. That’s literally it. However, its shiny form is pretty boss though.


This Pokemon is just unremarkable for me. I’m just not a fan.

Mega Garchomp

Honestly there isn’t much to say except like with most Mega Evolutions, Mega Garchomp is overdesigned. I just wish it was as simple as its regular counterpart has everything you need from a Garchomp, and didn’t need a Mega Evolution. The only redeeming quality is its shiny form, and even then it’s not what I would have chosen for it.


This is so much worse now considering the more memorable Galarian Stunfisk, which actually has an obvious origin. Normal Stunfisk is just…there for me. It doesn’t do a lot for me in any regard.


I love Vibrava and Flygon, but Trapinch is one I’ve had a lot of problems with, mostly due to Pokemon GO. It was pretty much the only thing hatching from 10km Eggs at one point, and its Community Day was pretty bad. I’d have loved to have seen it look more like a Vibrava pre-evolution rather than what could be an entirely different family.


It’s not as bad as Seismitoad, but it’s still bad. While I do love its appearance, I just think we only needed Swampert and Quagsire, especially in Galar where every single Water/Ground-type tended to make an appearance. Actually, out of all the Water/Ground-types, Whiscash tends to be the most forgettable for me.


I just don’t like this trio in general, so here Landorus stays. Its Therian Forme is hella dope though.

Gym Teams | Rock

Hey guys! I will say this now, that the Rock-type is horrible to work with, so I did my best!

This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:

  1. No Legendaries or Mythicals allowed
  2. No duplicate Pokemon across two posts.
  3. The exceptions to the above rule is regional variants or form changes that change the type.
  4. The Pokemon can be level 50 maximum


I wanted to take advantage of Tyrantrum’s Strong Jaw Ability, plus with some of these affected move that also help with coverage! That’s basically it for this thing.

Ability: Strong Jaw

Item: Leftovers

Moves: Earthquake, Dragon Claw, Fire Fang, Thunder Fang


Each move (Double-Edge and Earthquake aside) are to help deal with Rhydon’s crippling quad weaknesses to Water- and Grass-type moves. Eviolite as standard gives it a bit of extra bulk as well.

Ability: Rock Head

Item: Eviolite

Moves: Double-Edge, Thunder Fang, Earthquake, Ice Fang


While it’s slow, Armaldo’s strangely a strong attacker. This is why I decided to give it a largely Physical move. It doesn’t actually learn any new level-up moves past 48, so I had to work with a few TMs. Its moves are all Physical, and they feel like that they compliment Armaldo more than work for type coverage, but I can’t see Armaldo rocking much else.

Ability: Battle Armor

Item: Sitrus Berry

Moves: X-Scissor, Rock Blast, Cross Poison, Liquidation

Lycanroc (Dusk)

I wanted the Dusk form for the nice Attack and Speed stats, and I wanted to take advantage of the Tough Claws Ability with the contact moves on hand, as that’s literally the only Ability for Dusk Form.

Ability: Tough Claws

Item: Rocky Helmet

Moves: Crunch, Rock Slide, Psychic Fangs, Iron Head


I decided to increase the Defense of Tyranitar via Iron Defense, to help reduce the effect of the deadly Fighting-type moves. Sand Stream is going to be fun to help whittle down the health of the opponent, and this may be a Pokemon I might bring in first or second to bring in that Sand Stream, and then keep hard-switching so it’ll keep bringing it in. The other moves are just there to have a bit of fun!

Ability: Sand Stream

Item: Focus Sash

Moves: Stone Edge, Earthquake, Dragon Claw, Iron Defense

Mega Aerodactyl

Sadly there wasn’t a lot of moves that utilised Tough Claws, so I did the best that I could. However, Mega Aerodactyl is strong enough that it doesn’t need all of the biting moves on the planet, but Thunder Fang and Ice Fang will help wreck anyway, along with Iron Head and Wing Attack for extra coverage.

Ability: Tough Claws

Item: Aerodactylite

Moves: Iron Head, Thunder Fang, Wing Attack, Ice Fang

My Thoughts on Pokemon Presents | February 2021

Hey guys! As I’m writing, we’ve just had the Pokemon Presents, and I would have had this up earlier but I did have posts scheduled up until day of posting, and I also wanted to get some perspective and peer opinions. I wasn’t able to take part in any react streams (or set one up myself) because the time of the Presents also happened to coincide with the drop of Sneak’s new Neon Punch flavour, and you know I gotta get in on that!

It’s the first Presents or Direct I’ve reacted to in a while, so I’ll go over each piece of news and just give you my opinions. I managed my expectations, and all I expected was a bit more information on New Pokemon Snap, as well as some mobile app news for the likes of Pokemon GO and Pokemon Masters EX. I did promote my Sinnoh Remake Wishlist/Expectations post just to get on the hype train a little bit.


We started off with a timeline of everything that’s happened with each generation, from Link Cables to USB Link, the anime series, the games, and the very app that started this blog – Pokemon GO. Oh the lag was real though! It did serve as a reminder to rewatch Detective Pikachu though. This took up a lot of the 20-minute run-time, though, not that it’s a bad thing, but it shows just how much happened over the last 25 years.

New Pokemon Snap

Because this is coming soon, we knew this was going to be featured. I’ve been excited for this game since it was announced, as I never got to play the original. The Pokemon in the habitats already look amazing in this feature, and the Pokemon look really dynamic and lively. This is kinda what I wanted more from the Sword/Shield games, with the added characterisation, but I suppose this is more a feature for a game that relies heavily on how the Pokemon interact with the surroundings.

I also love the idea of photo editing, making the great photo perfect! You bet I’ll be collecting my own set of photos of all of the Pokemon when I get this! It releases on 30th April, so I’m definitely buying it then!


We currently have updates featuring Gigantamax Pikachu, Leon and Charizard in Masters EX, Cafe Mix and Pokemon Go events. Not really much to go over there, just stuff that’s already happening in-game.

Sinnoh Remakes

Yes, we are getting Sinnoh remakes! You know something, I was expecting this! I even wrote a post of my expectations and hopes for the remakes! I’m hyped for this, and it kinda feels surreal actually seeing

The games look more like a combination of the Let’s Go and X/Y graphics, which I’m pleased with. It feels like it keeps the games more faithful to the original style in a way, and with it being outsourced to the developers of Pokemon HOME, it makes sense. Of course we’d need to adjust after the graphics of Sword/Shield, and especially when the next point of discussion launches, but it’s not as if it’s the permanent graphic style that we’re getting in future Pokemon games.

Brilliant Diamond and Shining Pearl, releasing late 2021. Yep, I’m going for Brilliant Diamond straight off the bat, it has my favourite Legendary. Not the titles I would have given them, but you know something? I’d like to see Giratina’s story somewhere in the post-game. All in all, I’d like a good shiny hunting method *PokeRadar*.

I’m choosing either Turtwig or Piplup. Fuck Chimchar.

Pokemon Legends: Arceus

We also got a new addition in the Pokemon series that we didn’t exactly expect. This also takes place in the Sinnoh region, like it’s an older version. It featured Oshawott, Rowlet and Cyndaquil as starters (for some reason), and Arceus in the promotion. Heck it, I’m taking Cyndaquil for it!

It feels like the open-world Pokemon region that people wanted, with battles and to build the first Sinnoh dex. The catching mechanic seems very interesting too. I love the idea of a feudal-era Sinnoh before the heavy civilisation. I even love the design of the older PokeBalls, and I kinda wish we’d see them in regular games.

What even is this? I was not expecting this at all. I’m so excited for it though, and I want to see more!

Those were my thoughts on the Presents! What were your thoughts? Let me know!

Worst Rock-Type Pokemon

Hey guys! These Pokemon may be Rock-type, but they don’t exactly rock…some may roll, though!

Here’s my not-so-favoured Rock-type Pokemon!


Yeah this one’s one of my least favourite Pokemon of all time, along with Mr. Mime. It doesn’t even have any redeeming qualities about it, especially its shiny form. Can I just skip onto the next one please?


I mentioned this one in my Worst Fire-Types post, and I still feel the same. Just get a not shit Pokemon.


This is a Pokemon that I feel heavy resentment for purely because of the (lack of) shiny Aron in Pokemon GO. I have had one traded to me, but overall I’ve seen 1,816 without a single shiny appearing. It’s a bit suspect, not gonna lie.


The reason why I have this here is because I keep confusing it as being Rock/Electric, and while that sounds hella dope, the moustache says differently. But I just don’t like Probopass, or Nosepass for that matter.


This is another that stems from an arduous shiny hunt. Chewtle was my first long hunt, and I had to take a break from it and hunt other things before I lost my mind. Still, compared to some, 2,248 eggs for shiny Chewtle isn’t too bad. But I still hold a grudge.

Mega Tyranitar

Don’t get me wrong, I love Tyranitar a lot more than I did a year ago. But its Mega form just feels way too overdesigned for me, and that’s an issue I have with a lot of Mega Evolutions anyway. It’s like when GameFreak were asked how many spikes they wanted Tyranitar to have, they just replied with ‘yes’. I suppose it does hit like a truck though…


Like a lot of Gen 1 Rock-types, it gets wrecked so easily, unless you picked Charmander, and then it’d get wrecked easily by Mankey in the remakes. Plus I prefer Steelix anyway, so having Onix gain an evolution was beneficial. I just also think there could have been a pre-evolution as well, just to balance out how huge it is in the first place.


This is another fine example of ‘if it ain’t broke, don’t fix it’, and Rhydon was pretty much perfect (quad weaknesses aside). But Rhyperior…it just wasn’t necessary, was it? I suppose it gives us Eviolite Rhydon, and that’s about it.


Honestly until the release of Regidrago and Regieleki, I was never a fan of the Regis. They don’t look too inspiring, and Regirock is obviously one of those. In fact, it’s probably my least favourite of the Regi family, Regigigas aside.


This one’s mostly just filler, but it’s forgettable filler, considering its release outside of the original Ultra Beast cycle. It has a cool shiny though, I’ll give it that, and its name is funny.

Gym Teams | Electric

Hey guys! We’re getting through these Gym teams, so now let’s add some silly sets in here too, just to make things fun!

This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:

  1. No Legendaries or Mythicals allowed
  2. No duplicate Pokemon across two posts.
  3. The exceptions to the above rule is regional variants or form changes that change the type.
  4. The Pokemon can be level 50 maximum

Alolan Raichu

Alolan Raichu is up first, and I have to take advantage of the Surge Surfer by setting up an Electric Terrain first and foremost. This will help increase its already-good Speed stat, just so it can take out its enemies quicker. Play Rough is there for the standard Dark-types that may come out of the woodwork for this, and Surf to take care of any Ground-types.

Ability: Surge Surfer

Item: Leftovers

Moves: Thunderbolt, Electric Terrain, Surf, Play Rough

Rotom (Fan)

Yep, this is the joke set. It’s famous for being a joke set, and it’s here entirely for the purposes of being a joke set. That is all.

Ability: Levitate

Item: Air Balloon

Moves: Discharge, Hex, Will-o-Wisp, Dark Pulse


I wanted to go for a varied amount of hard-hitting moves for Electivire, and it’s a shame that it doesn’t get Iron Fist as an Ability, but then again it would probably be broken as heck. It gets Life Orb to power up those moves even more, which will be a godsend for its power in the long run – so long as it doesn’t get killed too easily, of course!

Ability: Motor Drive

Item: Life Orb

Moves: Ice Punch, Thunder Punch, Stomping Tantrum, Darkest Lariat


I gave Magnezone the Sturdy Ability to ensure that it’ll last out a move that would normally OHKO it, like a Ground-type move – while it sets up the Magnet Rise. It’s not the fastest thing on the team, hence the Quick Claw, just on the off-chance. I also gave it Self-Destruct just to help take out a pesky enemy too!

Ability: Sturdy

Item: Quick Claw

Moves: Magnet Rise, Discharge, Flash Cannon, Self-Destruct

Oricorio (Pom-Pom)

There’s not many moves that take advantage of Oricorio’s Special Attack, so here we go. It’s not the best set, but at least we get Hidden Power to deal with the Rock- and Ice-types that may come for this.

Ability: Dancer

Item: Sitrus Berry

Moves: Roost, Toxic, Pluck, Hidden Power (Fighting)

Mega Ampharos

Because you’re worth it, we have Mega Ampharos to finish. I wanted to take advantage of its gargantuan Special Attack for this, and unlike Oricorio it doesn’t disappoint! I decided on Confuse Ray just because, while I also have Focus Blast (even though it does tend to miss most times) for a bit of extra coverage against Ice-types that may have prepared for the Mega Evolution.

Ability: Mold Breaker

Item: Ampharosite

Moves: Dragon Pulse, Confuse Ray, Thunderbolt, Focus Blast

Pokemon Hot Takes

Hey guys! I’ve been posting on Twitter my different hot takes for the Pokemon series, and I thought I might as well do them all in a post because, well, I have a lot! And here they are!

Battle Facilities

I must confess, I don’t care for any battle facilities. I dabbled with them from the Kalos games onwards, and I just didn’t feel fulfilled from them at all. I enjoyed the Battle Chateau, but it’s not really a facility, is it? So it comes as no surprise that I didn’t particularly care that the Battle Frontier didn’t make it in to the ORAS games.

The EXP Share

Grinding is one of the most soul-destroying features of video games (that, and jumping puzzles). It means that I would miss the EXP Share, and I am the kind of person that kept it on in Kalos and Alola, I actually don’t care. If I can cut the amount of grinding time down as much as possible, I will do. Most of my grinding in future streams will be off-stream.

The one thing that keeps me from playing the older games, and the one factor that kept me and Connor from finishing our Emerald Soul-Link was the XP grind. We found that we had to grind almost constantly to get to a good enough position to deal with the threats without losing our best Pokemon.

There Should Be Let’s Go Johto Games

I’m not talking this year, or even next year, but I would like the idea of a Let’s Go-style game set featuring the Johto region. I chalk this up to being purely based on how expensive the HeartGold/SoulSilver games are. In CEX, without a PokeWalker, you’re looking at paying £68 for a pre-owned copy as a standard. This is why I’m totally justified in this opinion. Everyone hails HGSS as being the best main-series games of all-time, but it’s so expensive that newer players are priced out of the opportunity to enjoy it.

Of course, I dislike the catching mechanic of Let’s Go, but I’d actually like to be able to play through Johto without having to go all the way to Gen 2.

Omega Ruby/Alpha Sapphire Are Good Games

Whenever I think of a Pokemon game that I always want to replay, it’s these games. Maybe Emerald, but moreso the remakes. I always feel nostalgic going through Hoenn, especially where the music is concerned. The soundtrack for the Hoenn games is a high favourite for me, and I do like the music from the Galar and Unova regions too.

Sinnoh Is Forgettable

I wish I was exaggerating. I recently did a quiz that had me try and memorise every Pokemon, and I actually had the hardest time remembering the Sinnoh Pokemon, outside of evolutions of past Pokemon and favourites. So Pokemon such as Purugly and Vespiquen end up being left behind for me because I can mainly remember the likes of Gallade, Probopass and Togekiss.

On top of that, I barely remember the region as a whole. I just don’t get any nostalgia factor from it, and I do honestly hope that any future remakes would remedy this for me. Maybe it was just how slow it was compared to Emerald, which at the time I was playing them both side-by-side. I did write up a remake wishlist a little while back that you should check out.

Starter Opinions

It’s stupid to state that you hate Braixen and Delphox just because they’re bipedal, same as stating that you hate Samurott because ‘it’s horrible’. I personally love the entire Fennekin and Oshawott lines, final evolutions included.

People hated Popplio so much when it was revealed, but I chose it for both iterations of the Alola games. Having a Primarina on my team made the Ultra Necrozma battle a little less difficult than I anticipated. I actually think Juan’s Kingdra in Emerald was harder.

As for starters that I dislike…well, I don’t dislike Sceptile, but I don’t get the hype, especially when there’s Blaziken and Swampert right next to it, and I vastly prefer the latter two for different reasons. I also don’t care that much for Charizard, even though it’s a fan favourite and a hook for marketing reasons. The reason why Leon has a Charizard is to make people interested in the Sword/Shield games.

I really want to know your opinions on these hot takes, and what opinions you yourselves have on the series!

Worst Electric-Type Pokemon

Hey guys! These Pokemon featured today just don’t spark any joy within me, and they kinda just…fizzle out.

Yes, today I’m going through my least favourite Electric-types.


Blame my good friend Sam for this entry. I’m tired of the shiny Plusle jokes. Enough is enough.


Yes, both of them are on this list, for the exact same reason. No, I’m not grouping them together. Minun is the lesser of two evils, but I wouldn’t choose it in Hoenn when Manectric exists.


This is on here purely because of the annoying Rotom Dex in the Alola games. This is especially considering the constant “Listen up! Here’s where I give you advice you didn’t ask for!” dialogue. Oh, and I only saw this after I had finished the Ultra Sun game and completed the Pokedex. I dreaded the thought of the Rotom Phones in Galar, but thankfully it’s mute.


In its Therian Forme, it’s okay. But we’re talking about the Incarnate Forme, and like the other Kami Trio, it’s a huge nope from me. If I wanted an Electric/Flying-type that doesn’t give me creepy vibes, I’ll go for Zapdos.


The main reason why this is on the list is because its Hunger Switch Ability is just a bit terrible, if I’m honest. I mentioned this before, but it would have been better if it was berry and health activated rather than turn-based, because who the heck goes from happy to hangry to happy again so quickly?


I think Lanturn’s really cute, honestly. However, I just think it could do to be a bit more menacing, considering its inspiration. Honestly I was hard-pressed for choices, which is why this made it onto the list.


If anything still gives me nightmares, it’s this. And it’s not from the main series games either – playing Reborn instills fear, and it’s why I chose Mudkip for my second playthrough (considering that Marshtomp becomes immune and gets Damp).


This is just here because I always want to spell it wrong.


I mean, it’s eh, I suppose. Without its Galarian form, it’s pretty forgettable and bland. At least the Galarian Stunfisk has something going for it, this just pales in comparison.

Mega Manectric

The poor thing looks a bit weighed down, doesn’t it? Oh bless it, it doesn’t look majestic or streamlined, it just looks like someone’s shoved a lightning bolt costume on it for Instagram photos.

Gym Teams | Grass

Hey guys! I thought it’d be best to carry on with the Gym Teams series, and today involves the Grass-type!

This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:

  1. No Legendaries or Mythicals allowed
  2. No duplicate Pokemon across two posts.
  3. The exceptions to the above rule is regional variants or form changes that change the type.
  4. The Pokemon can be level 50 maximum


I went with the Own Tempo Ability because I don’t intend on setting up any rain strategies here. It will, however, become a disruptor for the opponent. The standard Ludicolo set, then. I decided on Leftovers last-minute because I realised that I didn’t have a healing item on anything, and I also put in Leech Seed for added health gain.

Ability: Own Tempo

Item: Leftovers

Moves: Knock Off, Surf, Leech Seed, Fake Out


I used a similar set-up on my sound-based team, but I decided to change it around for the purposes of this Gym. I used the Grassy Surge and Terrain Extender set-up like before, but I wanted to add Darkest Lariat, purely because that sounds like a lot of fun in terms of the animation.

Ability: Grassy Surge

Item: Terrain Extender

Moves: Drum Beating, Knock Off, Substitute, Darkest Lariat


Let’s just say that without the Focus Sash, it’ll get wrecked by Fire- or Flying-types, so we’ll just leave it there. I didn’t want to give it anything like Swords Dance or any set-up moves, because it’s frail enough as it is with those weaknesses, and I wanted to ensure that I could do damage with it. So it has this moveset.

Ability: Chlorophyll

Item: Focus Sash

Moves: X-Scissor, Shadow Claw, Poison Jab, Steel Wing


Y’all know how much I love Breloom, so it gets a spot on the team for that reason alone. However, I’ve decided to give it an interesting moveset, bearing in mind the weaknesses, so that’s why we have Stone Edge. Fling is there for laughs, really, and to deal with Psychic-types – that’s why the held item is a Rare Bone – a great payoff for Fling, yet not impeding the performance.

Ability: Effect Spore

Item: Rare Bone

Moves: Seed Bomb, Stone Edge, Fling, Brick Break


The irony of a Ghost-type using Life Orb, eh? But Decidueye is a very decent attacker, so that’s why I decided on a Life Orb set-up. I also have U-turn just in case I need to make a switch while dealing some damage. Of course, I had to go with Spirit Shackle as its signature move.

Ability: Long Reach

Item: Life Orb

Moves: Spirit Shackle, Giga Drain, Steel Wing, U-turn

Mega Venusaur

The Mega Evolution of choice here is Venusaur, so we’ll go in with some Special Attacks. Okay, so most of its attacks by level-up are Physical, so we just went with a bit of a crazier moveset. Once again, we go for a Substitute, as well as Ingrain stalling, with Petal Dance being the big attack for Venusaur.

Ability: Thick Fat

Item: Venusaurite

Moves: Toxic, Ingrain, Substitute, Petal Dance