Hey guys! Sorry for the delay in this post, I haven’t been too well of late, so I had to reschedule. But here it is!
This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:
- No Legendaries or Mythicals allowed
- No duplicate Pokemon across two posts.
- The exceptions to the above rule is regional variants or form changes that change the type.
- The Pokemon can be level 50 maximum
I could have gone with Moxie, but considering that it might not last too long with its 4x Flying weakness, I thought of Flame Orb/Guts Ability instead. A first-turn Protect will allow me to secure that Flame Orb bonus too! Hopefully a Stone Edge would help mess up those Flying-types!
Item: Flame Orb
Moves: Protect, Throat Chop, Stone Edge, Brick Break
I want to take advantage of Accelgor’s ridiculous speed to get as much done as possible. For example, bringing Swift to use the Normal Gem to activat the Unburden Ability, and then using Toxic Spikes at the detriment of the opponent.
Item: Normal Gem
Moves: Swift, Bug Buzz, Sludge Bomb, Toxic Spikes
I originally wanted Volcarona, but Larvesta won’t evolve within our level capacity, so I went with Centiskorch, the next best thing. I went with a general moveset that would be good for Centiskorch, considering its weaknesses, so Power Whip would come in handy here to deal with that 4x weakness to Rock.
Ability: Flame Body
Moves: Crunch, Leech Life, X-Scissor, Power Whip
Ribombee is strangely enough a powerhouse, hence why it’s on this team. I decided with a very simple moveset, with a Calm Mind to further boost its Special stats. Because at this stage, why not?
Ability: Shield Dust
Item: Sitrus Berry
Moves: Dazzling Gleam, Psychic, Calm Mind, Energy Ball
Orbeetle’s Ability in a singles battle is difficult, as I’d prefer to use Telepathy, but no matter. I tried to go for a different variety of movesets, setting up a Psychic Terrain to prevent some priority moves, as well as setting up the Special Defense by way of Psychic Seed. Future Sight is just a bit of added compensation to the opponent.
Item: Psychic Seed
Moves: Psychic Terrain, Psychic, Bug Buzz, Future Sight
Scizor plays host to a variety of low-power moves that can be boosted by its Mega’s Ability, Technician. With that in mind I went for a few different things here. This includes the obligatory Swords Dance to further increase its attack, and away you go. I mean, it may get mulched by Fire-type moves, but we live for the danger here (and Bug isn’t a great type all-round either).
Moves: Swords Dance, Double Hit, Fury Cutter, Wing Attack