Gym Teams | Electric

Hey guys! We’re getting through these Gym teams, so now let’s add some silly sets in here too, just to make things fun!

This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:

  1. No Legendaries or Mythicals allowed
  2. No duplicate Pokemon across two posts.
  3. The exceptions to the above rule is regional variants or form changes that change the type.
  4. The Pokemon can be level 50 maximum

Alolan Raichu

Alolan Raichu is up first, and I have to take advantage of the Surge Surfer by setting up an Electric Terrain first and foremost. This will help increase its already-good Speed stat, just so it can take out its enemies quicker. Play Rough is there for the standard Dark-types that may come out of the woodwork for this, and Surf to take care of any Ground-types.

Ability: Surge Surfer

Item: Leftovers

Moves: Thunderbolt, Electric Terrain, Surf, Play Rough

Rotom (Fan)

Yep, this is the joke set. It’s famous for being a joke set, and it’s here entirely for the purposes of being a joke set. That is all.

Ability: Levitate

Item: Air Balloon

Moves: Discharge, Hex, Will-o-Wisp, Dark Pulse


I wanted to go for a varied amount of hard-hitting moves for Electivire, and it’s a shame that it doesn’t get Iron Fist as an Ability, but then again it would probably be broken as heck. It gets Life Orb to power up those moves even more, which will be a godsend for its power in the long run – so long as it doesn’t get killed too easily, of course!

Ability: Motor Drive

Item: Life Orb

Moves: Ice Punch, Thunder Punch, Stomping Tantrum, Darkest Lariat


I gave Magnezone the Sturdy Ability to ensure that it’ll last out a move that would normally OHKO it, like a Ground-type move – while it sets up the Magnet Rise. It’s not the fastest thing on the team, hence the Quick Claw, just on the off-chance. I also gave it Self-Destruct just to help take out a pesky enemy too!

Ability: Sturdy

Item: Quick Claw

Moves: Magnet Rise, Discharge, Flash Cannon, Self-Destruct

Oricorio (Pom-Pom)

There’s not many moves that take advantage of Oricorio’s Special Attack, so here we go. It’s not the best set, but at least we get Hidden Power to deal with the Rock- and Ice-types that may come for this.

Ability: Dancer

Item: Sitrus Berry

Moves: Roost, Toxic, Pluck, Hidden Power (Fighting)

Mega Ampharos

Because you’re worth it, we have Mega Ampharos to finish. I wanted to take advantage of its gargantuan Special Attack for this, and unlike Oricorio it doesn’t disappoint! I decided on Confuse Ray just because, while I also have Focus Blast (even though it does tend to miss most times) for a bit of extra coverage against Ice-types that may have prepared for the Mega Evolution.

Ability: Mold Breaker

Item: Ampharosite

Moves: Dragon Pulse, Confuse Ray, Thunderbolt, Focus Blast

2 thoughts on “Gym Teams | Electric

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