Gym Teams | Fire

Hey guys! We’re really getting into this now, and we’re onto the Fire-type Gym team!

This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:

  1. No Legendaries or Mythicals allowed
  2. No duplicate Pokemon across two posts.
  3. The exceptions to the above rule is regional variants or form changes that change the type.
  4. The Pokemon can be level 50 maximum

Chandelure

We’re trying to go in heavy with this Chandelure from the start. We got to get that Calm Mind up, and blast everything in Chandelure’s path. The Wide Lens ensures that we can hit that super-hard-hitting Fire Blast!

Ability: Flame Body

Item: Wide Lens

Moves: Shadow Ball, Fire Blast, Calm Mind, Energy Ball


Incineroar

I want this Incineroar to hit like a truck, hence the Muscle Band. I did consider the Life Orb, but that’s on another team member now. Like Chandelure, we’re going hard on the attacks here. All of the moves are going to be heavily invested in, regarding to attacks.

Ability: Intimidate

Item: Muscle Band

Moves: Darkest Lariat, Brick Break, Stomping Tantrum, Blaze Kick


Galarian Darmanitan

I’ve added this one into this team purely for its Zen Mode Ability, which gives it the Fire-typing. I could have used the regular Darmanitan, but its own Zen Mode sucks. With the Galarian Darmanitan, especially in its Zen Mode, we get a great offering of Physical moves – it’s a shame that a lot of the Fire-type moves it gets are Special, and with a base 30 Special Attack, that’s what we want to steer clear from.

Ability: Zen Mode

Item: Life Orb

Moves: Earthquake, Fire Fang, Ice Punch, Zen Headbutt


Delphox

Clearly there’s no item here because of the Magician Ability! The moves such as Shadow Ball and Grass Knot are there for the coverage.

Yes, I know a lot of people loathe Delphox, but me and Tim like it so I don’t actually care for your opinion. Same goes for Samurott.

Ability: Magician

Item: N/A

Moves: Mystical Fire, Future Sight, Shadow Ball, Grass Knot


Charizard

I didn’t put Solar Power as its Ability purely because I don’t have the team to build a weather strategy onto. But here is Charizard, not in either of its Mega forms (and never will be in this series, oh well). We have a variety of different moves, especially Brick Break to counteract that 4x weakness to Rock. The others are mainly for STAB coverage, and Breaking Swipe because, well, we’ll allow it to be a Dragon for once in its life.

Ability: Blaze

Item: Leftovers

Moves: Brick Break, Air Slash, Breaking Swipe, Flamethrower


Mega Blaziken

Okay, I’m aware of the amount of starters on this one, but these six stood out to me more than others, and is the same with Mega Blaziken. Of course we’re giving Blaziken the Speed Boost Ability – what else would we give it, concerning its Mega? We have a couple of moves to counteract some of the weaknesses that Blaziken has – Water and Flying. Swords Dance is there to make Mega Blaziken just that more terrifying.

I love this thing.

Ability: Speed Boost

Item: Blazikenite

Moves: Blaze Kick, Thunder Punch, Rock Slide, Swords Dance


2 thoughts on “Gym Teams | Fire

  1. Tim

    I’m a bit surprised you went Swords Dance over Protect on Blaziken. It’s a bit frail, so that might be a bit challenging to get setup (but god help the opponent if you do).

    Like

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