Hey guys! Last week’s Normal-type Gym was pretty interesting, but today I wanted to go over the Fighting-type Gym.
This series was inspired by my good friend Tim’s series that he did over the course of 18 months. He outlined the following rules, and I added the fourth:
- No Legendaries or Mythicals allowed
- No duplicate Pokemon across two posts.
- The exceptions to the above rule is regional variants or form changes that change the type.
- The Pokemon can be level 50 maximum
Of course, Machamp having the Guts Ability along with the Toxic Orb means that it’ll be poisoned, but it’ll also be able to pack a harder punch, literally, as Thunder Punch and Ice Punch will take care of any Flying-types, and the Knock Off to get rid of any Psychics.
Item: Toxic Orb
Moves: Dual Chop, Knock Off, Thunder Punch, Ice Punch
What’s a Fighting-type Gym without Pangoro (except now it can’t go in the Dark Gym). But it has Iron Fist, so we gotta have those punching moves in full force! And the Rocky Helmet so that anyone who decides to attack it with physical moves will feel the pain!
Ability: Iron Fist
Item: Rocky Helmet
Moves: Drain Punch, Thunder Punch, Ice Punch, Fire Punch
Lucario is a bit on the frailer side, so I wanted to give it Leftovers, as well as a variety of different moves to ensure its longevity. I had to give it Swords Dance, and then a fully Physical moveset.
Moves: Meteor Mash, Swords Dance, Brick Break, Bone Rush
Like Lucario before it, I gave Gallade the Steadfast Ability just to help increase its speed if flinching happened. I’m using the Room Service and Fling combination to ensure the biggest amount of damage for coverage there, too. Same goes for Thunder Punch and Poison Jab – they both cover the other remaining weaknesses, with Drain Punch acting as the Fighting-type STAB move of choice for regeneration.
Item: Room Service
Moves: Drain Punch, Thunder Punch, Poison Jab, Fling
The entire point of the Sitrus Berry is to (of course) regain health while activating the Unburden Ability, which makes Hawlucha already faster, just in case it’s outsped by anything! Swords Dance and Roost are supporting moves that help support the longevity of Hawlucha. Assurance is there to get rid of the pesky Psychics.
Item: Sitrus Berry
Moves: Flying Press, Swords Dance, Roost, Assurance
Because of Mega Medicham’s type combination and Ability, I thought it would be a great inclusion on this particular team. I could easily have also used it for my Psychic team, but here we are. I wanted to give Mega Medicham an all-Physical set, but that left out the Psychic moves, so I slapped Psychic onto it.
Ability: Pure Power
Moves: Reversal, Rock Tomb, Poison Jab, Psychic